beginscendatascript;

//TERRAIN

//Trees
begindefineterrain 421; 
	import = 151;
begindefineterrain 151;
	te_which_sheet = 500;
	te_which_icon = 10;
	te_second_icon = 0;
	te_icon_offset_y = 10;
	te_second_icon_offset_y = -45;
begindefineterrain 147;
	te_which_icon = 11;
	te_second_icon = 1;
begindefineterrain 148;
	te_which_icon = 12;
	te_second_icon = 2;
begindefineterrain 149;
	te_which_icon = 13;
	te_second_icon = 3;
begindefineterrain 150;
	te_which_icon = 14;
	te_second_icon = 4;
begindefineterrain 152;
	te_which_icon = 15;
	te_second_icon = 5;
begindefineterrain 153;
	import = 233;
	te_which_icon = 16;
	te_second_icon = 6;
	te_which_sheet = 500;
	te_icon_offset_y = 10;
	te_second_icon_offset_y = -44;
begindefineterrain 154;
	te_which_icon = 17;
	te_second_icon = 7;
	
//Bridges/docks	
begindefineterrain 421; 
	import = 298;
begindefineterrain 298;
	te_which_sheet = 504;
	te_which_icon = 0;
begindefineterrain 299;
	te_which_icon = 1;

//Outdoor Trees	
begindefineterrain 422;
	import = 147;
	te_which_icon = 8;
	te_second_icon = -1;	
	te_icon_offset_y = -0;
begindefineterrain 423;
	te_which_icon = 9;
begindefineterrain 424;
	te_which_icon = 18;
begindefineterrain 425;
	te_which_icon = 19;
	
//Wooden Docks
begindefineterrain 436;
	import = 452;
	te_name = "Docks";
	te_which_sheet = 504;
	te_which_icon = 4;
	te_ed_which_sheet = 684;
	te_ed_which_icon = 12;
	te_is_bridge = 1;
	te_is_road = 1;
	te_draw_on_automap = 1;
	te_out_fight_town_used = 1016;
	
//Hills
begindefineterrain 421;
	import = 74;
begindefineterrain 74;
	te_which_sheet = 501;
	te_which_icon = 2;
begindefineterrain 421;
	import = 75;
begindefineterrain 75;
	te_which_sheet = 501;
	te_which_icon = 3;
begindefineterrain 421;
	import = 76;
begindefineterrain 76;
	te_which_sheet = 501;
	te_which_icon = 4;
begindefineterrain 421;
	import = 77;	
begindefineterrain 77;
	te_which_sheet = 501;
	te_which_icon = 5;
begindefineterrain 421;
	import = 78;
begindefineterrain 78;
	te_which_sheet = 501;
	te_which_icon = 6;
begindefineterrain 421;
	import = 79;
begindefineterrain 79;
	te_which_sheet = 501;
	te_which_icon = 7;
begindefineterrain 421;
	import = 80;
begindefineterrain 80;
	te_which_sheet = 501;
	te_which_icon = 8;
begindefineterrain 421;
	import = 81;
begindefineterrain 81;
	te_which_sheet = 501;
	te_which_icon = 9;
begindefineterrain 421;
	import = 82;
begindefineterrain 82;
	te_which_sheet = 502;
	te_which_icon = 0;
begindefineterrain 421;
	import = 83;
begindefineterrain 83;
	te_which_sheet = 502;
	te_which_icon = 1;
begindefineterrain 421;
	import = 84;
begindefineterrain 84;
	te_which_sheet = 502;
	te_which_icon = 2;
begindefineterrain 421;
	import = 85;
begindefineterrain 85;
	te_which_sheet = 502;
	te_which_icon = 3;
	
//Boulders
begindefineterrain 421;
	import = 129;
begindefineterrain 434;
	te_which_sheet = 503;
	te_which_icon = 31;
begindefineterrain 435;
	te_which_icon = 32;
	
//Floor frills again
begindefineterrain 421;
	import = 157;
begindefineterrain 433;
	te_which_sheet = 503;
	te_which_icon = 33;

//Water pool thing.
begindefineterrain 432;
	import = 285;
	te_which_sheet = 503;	
	te_which_icon = 35;

//Outdoor pillar
begindefineterrain 431;
	import = 125;
	te_which_sheet = 501;	
	te_which_icon = 0;
	
//Shrubs (Geneforged)
begindefineterrain 144;
	import = 143;
	te_name = "Shrub";
	te_which_sheet = 504;
	te_which_icon = 7;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 75;
	te_out_fight_town_used = 1013;
begindefineterrain 145;
	te_which_icon = 8;
	te_ed_which_icon = 76;
begindefineterrain 146;
	te_which_icon = 9;
	te_ed_which_icon = 77;
	
//Graves

begindefineterrain 426;
	import = 125;
	te_name = "Gravestone";
	te_which_sheet = 773;
	te_which_icon = 3;	
begindefineterrain 427;
	te_which_sheet = 720;
	te_which_icon = 2;	
begindefineterrain 428;
	te_which_icon = 3;	
begindefineterrain 429;
	te_which_icon = 4;	
begindefineterrain 430;
	te_which_icon = 5;	
	
//Altars
begindefineterrain 437;
	import = 276;
	te_which_sheet = 504;
	te_which_icon = 11;
begindefineterrain 438;
	te_which_icon = 12;
begindefineterrain 439;
	te_which_icon = 13;

//Candles
begindefineterrain 440;
	import = 0;
	te_name = "Candle";
	te_which_sheet = 504;
	te_which_icon = 10;
	
//Staute
begindefineterrain 441;
	import = 242;
	te_name = "Angel";
	te_which_sheet = 504;
	te_which_icon = 5;

//Crystal
begindefineterrain 442;
	import = 335;
	te_name = "Large Crystal";
	te_which_sheet = 504;
	te_which_icon = 15;
	te_second_icon = 14;
	te_anim_steps = 0;
	te_shimmers = 1;
	te_light_radius = 1;
	te_icon_offset_x = 10;	
	te_icon_offset_y = 10;	
	te_second_icon_offset_x = 10;
	te_second_icon_offset_y = -44;
	
//Another crystal
begindefineterrain 443;
	import = 125;
	te_name = "Crystal";
	te_which_sheet = 504;
	te_which_icon = 16;
 	te_can_look_at = 0;
 	te_anim_steps = 0;
 	te_shimmers = 1;
 	te_light_radius = 2;
 	
 	
//Wrecked boat (graphic from Za-Khazi Run)	
begindefineterrain 444; 
	import = 300;
	te_can_look_at = 1;
	te_name = "Shipwreck";
	te_which_sheet = 504;
	te_which_icon = 6;
		
//FLOORS

//Replacing existing.
begindefinefloor 130;
	import = 37;
begindefinefloor 37;
	fl_which_sheet = 503;
	fl_which_icon = 0;
begindefinefloor 130;
	import = 38;	
begindefinefloor 38;
	fl_which_sheet = 503;
	fl_which_icon = 1;
begindefinefloor 130;
	import = 39;
begindefinefloor 39;
	fl_which_sheet = 503;
	fl_which_icon = 2;
begindefinefloor 130;
	import = 40;
begindefinefloor 40;
	fl_which_sheet = 503;	
	fl_which_icon = 3;
begindefinefloor 90;
	fl_which_sheet = 503;
	fl_which_icon = 4;
begindefinefloor 91;
	fl_which_sheet = 503;
	fl_which_icon = 5;
	
//Water
begindefinefloor 130;
	import = 57;
	fl_shimmers = 2;
begindefinefloor 57;
	fl_which_sheet = 503;
	fl_which_icon = 6;
begindefinefloor 130;
	import = 58;
begindefinefloor 58;
	fl_which_sheet = 503;
	fl_which_icon = 7;
	
begindefinefloor 59;
	import = 57;
	fl_which_icon = 14;
	fl_shimmers = 2;
begindefinefloor 60;
	fl_which_icon = 23;
begindefinefloor 61;
	fl_which_icon = 16;
begindefinefloor 62;
	fl_which_icon = 22;
begindefinefloor 63;
	fl_which_icon = 10;
begindefinefloor 64;
	fl_which_icon = 21;
begindefinefloor 65;
	fl_which_icon = 12;
begindefinefloor 66;
	fl_which_icon = 24;
begindefinefloor 67;
	fl_which_icon = 15;
begindefinefloor 68;
	fl_which_icon = 13;
begindefinefloor 69;
	fl_which_icon = 11;
begindefinefloor 70;
	fl_which_icon = 20;
begindefinefloor 92;
	fl_which_icon = 25;
begindefinefloor 93;
	fl_which_icon = 26;
	
//Stump frill
begindefinefloor 94;
	import = 37;
	fl_which_icon = 30;
	
//Paths
begindefinefloor 133;
	import = 41;
	fl_which_sheet = 503;
	fl_which_icon = 40;
begindefinefloor 134;
	fl_which_icon = 41;
begindefinefloor 135;
	fl_which_icon = 42;
begindefinefloor 136;
	fl_which_icon = 43;
begindefinefloor 137;
	fl_which_icon = 44;
begindefinefloor 138;
	fl_which_icon = 45;
begindefinefloor 139;
	fl_which_icon = 46;
begindefinefloor 140;
	fl_which_icon = 50;
begindefinefloor 141;
	fl_which_icon = 51;
begindefinefloor 142;
	fl_which_icon = 52;
begindefinefloor 143;
	fl_which_icon = 53;
begindefinefloor 144;
	fl_which_icon = 54;
begindefinefloor 145;
	fl_which_icon = 55;
begindefinefloor 146;
	fl_which_icon = 56;
	